Hey all, it’s Nick again, and this monday I wanted to take a look at the third non-human playable species in Mu: Age of Adventure – the insect like coleops!
Coleops are on average smaller than most humans, with the largest specimens standing as tall as if not a little taller than the average human. Their faces are vaguely humanoid, with wide set eyes that have large dark pupils, two lamellate antennae in middle of their forehead, and small mouths flanked by a set of palps. They do not have noses. Unlike their smaller cousins, the coleops do not use their palps to eat, but rather to cover or expose small holes in their cheeks to create different reverberating tones as part of their language. Coleops possess six limbs, two legs and four arms, but two of their arms are much smaller and serve mostly to assist them with tasks requiring very fine motor skills. They have four wings, two of which function as a thick shell that protect the other delicate, membranous wings. Of all the intelligent species on Mu, the coleops are by far the most sexually dimorphic. The women are upwards of 50% larger than the men, and have much sharper features, larger antennae, and brighter colors to their shells.
In the modernizing world, the coleops are at an unfortunate disadvantage when it comes to competition with the developing powers. Coleops society is largely nomadic, as the great swamps where they live flood regularly throughout the seasons, creating great stretches of mire which are uninhabitable for months at a time. This has lead to very few stable, large cities and governments, and leaves most coleops part of smaller, wandering tribes. The decentralized nature of the majority of coleops society has lead to a great deal of opportunistic, and some would say predatory, treaties and trade agreements with non-coleops explorers and merchants. While the swamps are a hassle to perform tasks such as mining or industry in, they produce a great deal of sought after plants and fungi, for use as food, recreation, or medicine the world over. Over harvesting and plant poaching operations are becoming more common, as news of the various “wonder” plants have reached the far corners of the known world.
The rumors of the wondrous properties of the plants are not exaggerations, however. The swamp with its rapid turnover of life, death, decay, and rebirth, wears thin the veil between the living world and the spirit world. An entity known as Great Grandmother Swamp has watched over the Great Southern Swamps for thousands if not hundreds of thousands of years, and has a special fondness for the coleops. She has imbued much of the swamp itself with her latent powers, and the foliage and fungi that grow in it reflect this. This has given rise to the unique Mushroomists, shaman and gardeners who hold positions of importance in coleops society. Although their positions as envoys and ambassadors to the outside world, and to roving bands of adventurers, have become the metropolitan face of the coleops. Great Grandmother Swamp is bound to the geography of the swamp itself, so it is up to her more adventurous children to keep her aware of outside goings on.
To most members of the other species the coleops appear alien and awkward, but despite this the strange beetle-folk from the south integrate exceptionally quickly into most human towns. While it is almost impossible for non-coleops to pronounce their language, they are capable of producing a great number of sounds and have a knack for picking up foreign languages. This has made coleops liaisons and translators very popular among various noble houses who find novelty in their “exotic” nature and well spoken mannerisms. However, almost the entirety of the coleops who leave the swamp are men, and many human and mim nobles mistakenly believe the women must then be smaller and mild mannered, and are often greatly surprised when they encounter the brazen, gruff, and imposing women folk of the Great Southern Swamp.
The coleops round out the roster of the non-human playable species for Mu. They seem strange with their exoskeletons and antennae, but are just as heroic as their mammalian and amphibian counterparts. Until next time!