The Gearcast Episode 9: Classes and Archetypes

Hey everyone! We’re back once again this Friday with a new cast about Classes and Archetypes in your RPGs! Join Cat and myself as we talk about the ups and down of using classes in your game, what kinds of things to think about when designing a class based system, and what some of our favorite class based games are. Until next time!

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The Gearcast Episode 7: Mu: Age of Adventure!

Hey everyone! Join myself, cohost Cat, and special guest Ian as we go over our game, Mu: Age of Adventure! Join us for a brief overview and some thoughts into the genesis and creation of the game and world to get you started! And the best part about it is you can play the game right now!

Questions or comments on Mu? Feedback? Tweet me @NickAcheffGHG or send an email to nacheff@gearheartgames.com!

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The Gearcast Episode 6: Templating

Hey there, everyone! Back from our short hiatus, cohost Cat and myself are here to talk about Templating in games. What templating is, and why its important. We had some strange microphone gremlins this episode, so bear with us. We’ll have them all exorcized from the equipment next time.

Show Notes:

Making Magic by Mark Rosewater

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The Gearcast Episode 4: Outcome Mechanics

Hey everyone! Welcome to the fourth episode of the Gear Cast! This week, join myself and special guest Cat once more as we discuss outcome mechanics in games! What we think of perennial favorites such as d20s and d6s, and some more non-traditional mechanics such as cards and bidding!

Discussed on the show:

Anydice.com — For dice probabilites.

WizardofOdds.com — For all your card game probability needs.

Law’s Out — A bidding wild west game from Liberigothica Games

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